For the most part, children can no longer go out and find others to play freely, away from adults, as they once did; but many of them can start making computers and playing video games. Over time, these games have become increasingly varied, complex, creative and social. This is especially true for the increasing popularity of online multiplayer games. If you believe in scary articles in the media, you might believe that increasing video games is a cause of reduced psychological health, but, as I have suggested elsewhere (p. E.g. here) the opposite may be true. Video games can even be an improvement factor and help counteract the harmful effects of the loss of other forms of play.
Treatment programs have been developed worldwide to combat video game addiction, including in the United States, South Korea and the Netherlands. About a third of the children we studied said they played some video games because they liked to teach others to play. As a child’s father revealed during the investigation, “My child’s interaction with his friends solves situations within a game.”. It’s about how to get from this place to that place, or collect certain things you need and combine them in ways that help you succeed.”Some children are given the status of” child “go to” who knows how to beat the hardest parts of a game. Teaching others builds social and communication skills, as does patience. While video games are not bad for your mental health in themselves, you can get addicted to them.
It is unclear what exactly is behind this link, or whether the relationship is even causal. Research shows that video games can also be good for your brain in other ways. Research has shown that playing video games can promote the acquisition of a variety of skills and skills, including creative thinking, troubleshooting, adaptability and ingenuity and leadership skills. While it may not seem obvious at first, video games are great vehicles for learning new skills.
“An important aspect of understanding how addictions work is the brain’s reward system. The reward system mediates how pleasant stimuli act as positive empowerments for behavior.”Once our brains are exposed to something pleasant, we often want more and video games are no exception. Based on this, Matthew Ventura and his colleagues assumed that players would be more persistent, less likely to give up to solve difficult problems than non-players. They then confirmed this hypothesis in an experiment with university students. They found that those who played video games many hours a week continued to try significantly longer to solve very difficult anagrams and riddles than those who played less or nothing video games. This increase in persistence can help explain the positive correlations between video games and school grades, as mentioned above.
Another study by vision scientists at the University of Rochester and Vanderbilt University found that children with poor vision see a great improvement in their peripheral vision after just eight hours of training through video games for children. If video games exacerbate psychological well-being, we should expect to find more mental and social health problems in video games than with comparable non-player people. If video games, like other forms of play, generally improve well-being, we need to discover that players are mentally healthier on average than non-players. For the time being, many dozen studies have explored the psychological correlations and consequences of video games, and together the results overwhelmingly support the idea that video games bring many of the same benefits as other forms of play. The only variety of games that have not declined in these decades, but have increased, are video games.
Most video game research has been conducted with adolescents or young adults as participants, but a large-scale study by the Columbia University School of Mental Health Mailman examined the correlations of video games in children aged 6 to 11 (Kovess-Massety et al. 2016). In this survey, 3,195 children and their parents estimate the average number of hours per week that children played video games, and parents and teachers completed questionnaires about each child’s intellectual, social, and emotional functioning. The main finding was that those who played video games 5 hours a week or more showed significantly higher intellectual performance, higher academic performance, better peer relationships and less mental problems than those who played such games less or nothing.
The brain areas involved in healthcare were more efficient in the players and regions with regard to the visual skills that were greater and more efficient. Another group of researchers from the Chinese University of Electronic Science and Technology and the Australian University of Macquarie in Sydney found a link between playing action video games and increasing the volume of gray matter in the brain. Video games help children with dyslexia read faster and more accurately, according to a study by Current Biology magazine. In addition, spatial and temporal attention also improved during action-videogame training.
With the growth of connected toys, children can also experience physical play while playing on devices. Educational toys like Osmo combine touchgame pieces with a device’s camera to bring action to life in the game. Games also have a social aspect: research has shown that a third of video game players kangtau88 make good friends online. In addition, video games are also considered therapeutic as they help relieve stress. Despite the potential value of video games, much of the media attention has been negative so far, mainly due to concerns about possible addiction to video games and violent content.